feat: add DBD Enums and structs
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using CUE4Parse.UE4.Objects.Core.i18N;
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using CUE4Parse.UE4.Objects.UObject;
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public enum EItemAvailability : byte
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{
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Available,
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Disabled,
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Retired
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}
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public enum ECustomizationCategory : byte
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{
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None,
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SurvivorHead,
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SurvivorTorso,
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SurvivorLegs,
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KillerHead,
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KillerBody,
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KillerWeapon,
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Outfits,
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Charm,
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Badge,
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Banner,
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PortraitBackground
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}
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public enum EPlayerRole : byte
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{
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VE_None,
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VE_Slasher,
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VE_Camper,
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VE_Observer
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}
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public struct AvailabilityStruct
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{
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public EItemAvailability itemAvailability;
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public string DLCId;
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public string[] AdditionalDlcIds;
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public Int32 CloudInventoryId;
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public string CommunityId;
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public bool _isLicensed;
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}
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public struct UIDataStruct
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{
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public FText DisplayName;
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public FText Description;
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public FText GameplayText;
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public FText FlavorText;
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public FText InGameDescription;
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public int AssociatedCharacterIndex;
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public FSoftObjectPath[] IconAssetList;
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}
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