fix: ignore fake items

This commit is contained in:
2026-06-18 18:10:47 -03:00
parent 2395d19665
commit 993efd25a8
+5 -4
View File
@@ -193,13 +193,14 @@ class Dumper
if (!TryGetProp(props, "Type", out EInventoryItemType itemType)
|| !TryGetProp(props, "UIData", out FStructFallback uiDataFb)
|| !TryGetProp(props, "Role", out EPlayerRole role)
|| !TryGetProp(props, "Inventory", out bool isInventory))
throw new KeyNotFoundException("Type, UIData, Role or Inventory was not found.");
|| !TryGetProp(props, "Inventory", out bool isInventory)
|| !TryGetProp(props, "IsFakeItem", out bool isFakeItem)
)
throw new KeyNotFoundException("Type, UIData, Role, Inventory or IsFakeItem was not found.");
UIDataStruct uiData = uiDataFb.MapToStruct<UIDataStruct>();
// ignore powers, slasher and challenge related items
if (!isInventory || itemType != EInventoryItemType.Item || role != EPlayerRole.VE_Camper)
if (isFakeItem || !isInventory || itemType != EInventoryItemType.Item || role != EPlayerRole.VE_Camper)
{
_log.Verbose("Ignoring invalid item ({0})", itemId);
continue;