3 Commits

Author SHA1 Message Date
neru e27fb6d73a docs: add readme
Build / build (push) Failing after 5m23s
2026-06-20 07:24:17 -03:00
neru e95308605b build: attempt to fix wolfssl build error 2026-06-20 07:15:44 -03:00
neru 205ee06c27 build: remove zip 2026-06-20 07:11:18 -03:00
3 changed files with 60 additions and 6 deletions
+3 -5
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@@ -15,7 +15,7 @@ jobs:
- name: Install Dependencies - name: Install Dependencies
run: | run: |
pacman -Syu --noconfirm pacman -Syu --noconfirm
pacman -S --noconfirm nodejs mingw-w64-gcc cmake ninja ccache zip git base-devel pacman -S --noconfirm nodejs mingw-w64-gcc cmake ninja ccache git base-devel
- uses: actions/checkout@v4 - uses: actions/checkout@v4
with: with:
@@ -90,14 +90,12 @@ jobs:
echo "Found EXE: $EXE" echo "Found EXE: $EXE"
mkdir -p release mkdir -p release
cp "$EXE" release/ cp "$EXE" release/
if [ -d "res" ]; then cp res/*.json release/; fi
cd release && zip -j ../hex-unlocked.zip *
- name: Upload Artifact - name: Upload Artifact
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
with: with:
name: runner-build name: runner-build
path: hex-unlocked.zip path: release/
- name: Finalize Version and Push Tag - name: Finalize Version and Push Tag
if: ${{ github.event_name == 'push' && success() }} if: ${{ github.event_name == 'push' && success() }}
@@ -109,7 +107,7 @@ jobs:
if: ${{ github.event_name == 'push' && success() }} if: ${{ github.event_name == 'push' && success() }}
uses: akkuman/gitea-release-action@v1 uses: akkuman/gitea-release-action@v1
with: with:
files: hex-unlocked.zip files: release/*
tag_name: ${{ steps.calculate-version.outputs.new-tag }} tag_name: ${{ steps.calculate-version.outputs.new-tag }}
name: Release ${{ steps.calculate-version.outputs.new-tag }} name: Release ${{ steps.calculate-version.outputs.new-tag }}
body: ${{ steps.calculate-version.outputs.changelog }} body: ${{ steps.calculate-version.outputs.changelog }}
+1 -1
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@@ -6,7 +6,6 @@ cmake_minimum_required(VERSION 3.25.0)
set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD 20)
add_compile_definitions(WIN32_LEAN_AND_MEAN NOMINMAX)
project(hex-unlocked LANGUAGES CXX) project(hex-unlocked LANGUAGES CXX)
set_property(GLOBAL PROPERTY USE_FOLDERS ON) set_property(GLOBAL PROPERTY USE_FOLDERS ON)
@@ -138,6 +137,7 @@ endif()
file(GLOB_RECURSE UNLOCKER_SOURCES CONFIGURE_DEPENDS "src/unlocker/*.cpp" "src/unlocker/*.h") file(GLOB_RECURSE UNLOCKER_SOURCES CONFIGURE_DEPENDS "src/unlocker/*.cpp" "src/unlocker/*.h")
add_executable(hex-unlocked WIN32 ${UNLOCKER_SOURCES} "res/resources.rc") add_executable(hex-unlocked WIN32 ${UNLOCKER_SOURCES} "res/resources.rc")
target_compile_definitions(hex-unlocked PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX)
target_link_libraries(hex-unlocked PRIVATE hex-warned seallib glaze::glaze tinymitm wininet ixwebsocket crypt32 user32 shell32) target_link_libraries(hex-unlocked PRIVATE hex-warned seallib glaze::glaze tinymitm wininet ixwebsocket crypt32 user32 shell32)
# rnd exe name # rnd exe name
+56
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@@ -0,0 +1,56 @@
<h1 align="center">
<b>Hex: Unlocked</b>
</h1>
<p align="center">
A Dead By Daylight inventory manager <b> for educational purposes</b>.
</p>
---
## Table of Contents
* [Installation & usage](#installation--usage)
* [Building](#building)
## Installation & usage
> [!WARNING]
> This goes against the Behaviour's Terms of Service. Although unlikely, there is a definite risk of ban.
### 1. Requirements
* **Dead By Daylight**: Xbox PC version or *Epic Games version **(untested)***
* **Operating System**: Windows 10 or 11 (64-bit)
### 2. Usage
1. Download the latest `hex-unlocked.exe` from the [Releases](../../releases) tab.
2. Run the exe before the game is running.
3. Configure your profile using the [site](https://dbd.neru.rip/).
4. Run the game.
> [!NOTE]
> If you're missing items, open the Bloodweb, wait for it to load, and the inventory should be applied once again.
## Building
This project uses CMake and requires a C++20 compatible compiler.
### Prerequisites
* CMake 3.25.0 or higher
* Visual Studio 2022 or higher (with C++ desktop development) OR MinGW-w64
* .NET SDK (if building with the optional Dumper enabled)
### Visual Studio (Recommended for Windows)
The easiest way to get started on Windows is to run the included PowerShell script. It will generate the Visual Studio solution and open it automatically:
```powershell
.\create-project.ps1
```
### MinGW (Linux Cross-Compile)
If you want to cross-compile using MinGW on Linux, you can configure and build using Ninja:
```bash
cmake -B proj -S . -G Ninja \
-DCMAKE_SYSTEM_NAME=Windows \
-DCMAKE_C_COMPILER=x86_64-w64-mingw32-gcc \
-DCMAKE_CXX_COMPILER=x86_64-w64-mingw32-g++ \
-DCMAKE_RC_COMPILER=x86_64-w64-mingw32-windres
cmake --build proj --target hex-unlocked
```