Files
HexUnlocked/src/dumper/dbd.cs
T
2026-06-18 16:56:47 -03:00

77 lines
1.3 KiB
C#

using CUE4Parse.UE4.Objects.Core.i18N;
using CUE4Parse.UE4.Objects.UObject;
public enum EItemAvailability : byte
{
Available,
Disabled,
Retired
}
public enum EInventoryItemType : byte
{
None = 0,
Item,
ItemAddOn,
CamperPerk,
Power,
PowerAddOn,
SlasherPerk,
Favor,
Customization,
IridescentShardsPack,
AuricCellsPack,
BloodpointsPack,
FreeTicket,
Skill,
CharacterClass,
Chest,
SuperChest,
EntityBox,
Count
}
public enum ECustomizationCategory : byte
{
None,
SurvivorHead,
SurvivorTorso,
SurvivorLegs,
KillerHead,
KillerBody,
KillerWeapon,
Outfits,
Charm,
Badge,
Banner,
PortraitBackground
}
public enum EPlayerRole : byte
{
VE_None,
VE_Slasher,
VE_Camper,
VE_Observer
}
public struct AvailabilityStruct
{
public EItemAvailability itemAvailability;
public string DLCId;
public string[] AdditionalDlcIds;
//public Int32 CloudInventoryId;
public string CommunityId;
public bool _isLicensed;
}
public struct UIDataStruct
{
public FText DisplayName;
public FText Description;
public FText GameplayText;
public FText FlavorText;
public FText InGameDescription;
public int AssociatedCharacterIndex;
public FSoftObjectPath[] IconAssetList;
}