fix: oodle path
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@@ -11,8 +11,6 @@
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<Version>1.0.0</Version>
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<OutputPath>..\..\proj\$(Configuration)\</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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+4
-1
@@ -55,7 +55,10 @@ class DumpByDaylight
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}
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ZlibHelper.Initialize();
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OodleHelper.Initialize();
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var oodlePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, OodleHelper.OodleFileName);
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OodleHelper.Initialize(oodlePath);
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// parsing setup
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var version = new VersionContainer(EGame.GAME_DeadByDaylight, ETexturePlatform.DesktopMobile);
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