fix: oodle path

This commit is contained in:
2026-03-20 12:51:40 -03:00
parent 561caed232
commit 8f982ef8a8
2 changed files with 4 additions and 3 deletions
-2
View File
@@ -11,8 +11,6 @@
<Version>1.0.0</Version>
<OutputPath>..\..\proj\$(Configuration)\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+4 -1
View File
@@ -55,7 +55,10 @@ class DumpByDaylight
}
ZlibHelper.Initialize();
OodleHelper.Initialize();
var oodlePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, OodleHelper.OodleFileName);
OodleHelper.Initialize(oodlePath);
// parsing setup
var version = new VersionContainer(EGame.GAME_DeadByDaylight, ETexturePlatform.DesktopMobile);