From ab8fdfc0105efb94760428f4ee043c13c7db2710 Mon Sep 17 00:00:00 2001 From: neru Date: Fri, 20 Mar 2026 12:37:00 -0300 Subject: [PATCH] feat: add dumper --- CMakeLists.txt | 15 +++- src/dumper/Directory.Build.props | 5 ++ src/dumper/main.cs | 124 +++++++++++++++++++++++++++++++ 3 files changed, 143 insertions(+), 1 deletion(-) create mode 100644 src/dumper/Directory.Build.props create mode 100644 src/dumper/main.cs diff --git a/CMakeLists.txt b/CMakeLists.txt index 2951b05..1054f54 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -6,12 +6,14 @@ cmake_minimum_required(VERSION 4.1.0) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_FLAGS "/EHsc /D_AMD64_ /DWIN32_LEAN_AND_MEAN") # Set C++ exception handler, define platform and ignore some unused headers -project(dbd-unlocker LANGUAGES CXX C) +project(dbd-unlocker LANGUAGES CXX CSharp) set_property(GLOBAL PROPERTY USE_FOLDERS ON) # ------------------------------ # msvc stuff # ------------------------------ +set(CMAKE_CSharp_PROJECT_TYPE_GUID "9A19103F-16F7-4668-BE54-9A1E7A4F7556") + if(CMAKE_GENERATOR MATCHES "Visual Studio") string(APPEND CMAKE_CXX_FLAGS " /EHsc /DWIN32_LEAN_AND_MEAN /utf-8 /Zc:char8_t") if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64") @@ -77,8 +79,19 @@ set_property(TARGET dbd-unlocker PROPERTY USE_FOLDERS ON) set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT dbd-unlocker) group_files("${UNLOCKER_SOURCES}") + +# ------------------------------ +# dumper +# ------------------------------ +include_external_msproject(dbd-dumper "${CMAKE_CURRENT_SOURCE_DIR}/src/dumper/dbd-dumper.csproj") + include_external_msproject(CUE4Parse "${CMAKE_CURRENT_SOURCE_DIR}/vendor/CUE4Parse/CUE4Parse/CUE4Parse.csproj") + +set_target_properties(dbd-dumper PROPERTIES VS_PROJECT_TYPE "9A19103F-16F7-4668-BE54-9A1E7A4F7556") set_target_properties(CUE4Parse PROPERTIES VS_PROJECT_TYPE "9A19103F-16F7-4668-BE54-9A1E7A4F7556") add_dependencies(dbd-dumper CUE4Parse) + +set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT dbd-unlocker) + diff --git a/src/dumper/Directory.Build.props b/src/dumper/Directory.Build.props new file mode 100644 index 0000000..355797c --- /dev/null +++ b/src/dumper/Directory.Build.props @@ -0,0 +1,5 @@ + + + ..\..\proj\obj\$(MSBuildProjectName)\ + + diff --git a/src/dumper/main.cs b/src/dumper/main.cs new file mode 100644 index 0000000..ce73750 --- /dev/null +++ b/src/dumper/main.cs @@ -0,0 +1,124 @@ +using CUE4Parse.Compression; +using CUE4Parse.Encryption.Aes; +using CUE4Parse.FileProvider; +using CUE4Parse.MappingsProvider; +using CUE4Parse.UE4.Assets.Exports.Engine; +using CUE4Parse.UE4.Assets.Exports.Texture; +using CUE4Parse.UE4.Objects.Core.Misc; +using CUE4Parse.UE4.Versions; +using CUE4Parse.Utils; +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Net.Http; +using System.Threading.Tasks; +using Newtonsoft.Json; + +class DumpByDaylight +{ + private const string _pakDir = "E:\\Program Files (x86)\\Steam\\steamapps\\common\\Dead by Daylight\\DeadByDaylight\\Content\\Paks"; + private const string _aesKey = "0x22B1639B548124925CF7B9CBAA09F9AC295FCF0324586D6B37EE1D42670B39B3"; + private const string _mappingURL = "https://github.com/Masusder/FModel-DbdMappings/raw/refs/heads/main/Mappings/9.5.0/5.4.4-3172922+++DeadByDaylight+Quiche_REL-DeadByDaylight.usmap"; + + public static async Task DownloadMappingFileAsync(string url, string savePath) + { + try + { + using (var httpClient = new HttpClient()) + { + Console.WriteLine("downloading mapping file..."); + var bytes = await httpClient.GetByteArrayAsync(url); + await File.WriteAllBytesAsync(savePath, bytes); + Console.WriteLine($"mapping file downloaded to: {savePath}"); + return savePath; + } + } + catch (Exception ex) + { + Console.WriteLine($"failed to download mapping: {ex.Message}"); + return null; + } + } + + static async Task Main(string[] args) + { + // mapping + string mappingPath = Path.Combine(Path.GetTempPath(), "DeadByDaylight.usmap"); + string? downloadedMapping = await DownloadMappingFileAsync(_mappingURL, mappingPath); + + if (string.IsNullOrEmpty(downloadedMapping)) + { + Console.WriteLine("failed to download mapping file, press any key to exit"); + Console.ReadKey(); + return; + } + + ZlibHelper.Initialize(); + OodleHelper.Initialize(); + + // parsing setup + var version = new VersionContainer(EGame.GAME_DeadByDaylight, ETexturePlatform.DesktopMobile); + var provider = new DefaultFileProvider(_pakDir, SearchOption.TopDirectoryOnly, version); + provider.MappingsContainer = new FileUsmapTypeMappingsProvider(downloadedMapping); + + provider.Initialize(); + provider.SubmitKey(new FGuid(), new FAesKey(_aesKey)); + provider.Mount(); + + Console.WriteLine("\nProvider Initialized. Extracting Databases..."); + + string[] dbNames = { "ItemDB", "OfferingDB", "ItemAddonDB" }; + var dataPak = provider.GetArchive("pakchunk4-Windows.utoc"); + + foreach (var dbName in dbNames) + { + var searchPaths = dataPak.Files.Keys + .Where(x => x.Contains($"/{dbName}.uasset", StringComparison.OrdinalIgnoreCase)) + .ToList(); + + var standard = new List(); + var special = new List(); + + foreach (var path in searchPaths) + { + var cleanPath = path.Contains('.') ? path.Substring(0, path.LastIndexOf('.')) : path; + + if (provider.TryLoadPackageObject(cleanPath, out var dataTable)) + { + Console.WriteLine($"- Processing {dbName} (from {Path.GetFileName(path)})..."); + foreach (var row in dataTable.RowMap) + { + bool isInventory = row.Value.GetOrDefault("Inventory"); + bool isBloodweb = row.Value.GetOrDefault("Bloodweb"); + + if (isBloodweb) + { + standard.Add(row.Key.Text); + } + else if (isInventory) + { + special.Add(row.Key.Text); + } + } + } + } + + if (standard.Count > 0 || special.Count > 0) + { + var result = new + { + Standard = standard.OrderBy(x => x).ToList(), + Special = special.OrderBy(x => x).ToList() + }; + + string outputPath = $"{dbName}_Names.json"; + File.WriteAllText(outputPath, JsonConvert.SerializeObject(result, Formatting.Indented)); + Console.WriteLine($" -> Saved {standard.Count} standard and {special.Count} special entries to {outputPath}"); + } + } + + Console.WriteLine("\nAll dumper operations finished. Press any key to Close."); + Console.ReadKey(); + } +}