From 10543bba893c2f9ceaaa266fe4c8157ae3cd1827 Mon Sep 17 00:00:00 2001 From: neru Date: Mon, 1 Jun 2026 17:00:33 -0300 Subject: [PATCH] fix: make grass rotation less strong --- src/app/niko/scene-components/grass.tsx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/app/niko/scene-components/grass.tsx b/src/app/niko/scene-components/grass.tsx index 6af1a17..370ef1f 100644 --- a/src/app/niko/scene-components/grass.tsx +++ b/src/app/niko/scene-components/grass.tsx @@ -170,8 +170,8 @@ export default function Grass({ dummy.position.set(localX, localY, localZ); dummy.rotation.y = Math.random() * Math.PI * 2; - dummy.rotation.x = (Math.random() - 0.5) * 0.2; - dummy.rotation.z = (Math.random() - 0.5) * 0.2; + dummy.rotation.x = (Math.random() - 0.5) * 0.15; + dummy.rotation.z = (Math.random() - 0.5) * 0.15; const baseScale = grassSize + Math.random() * grassSize * 0.5; const heightMult = 0.5 + Math.random() * 1.0;