feat: add loading effect

This commit is contained in:
neru
2026-01-02 04:52:30 -03:00
parent a2e4637c8d
commit 1e5b9c8884
2 changed files with 92 additions and 48 deletions
+19
View File
@@ -2,3 +2,22 @@
width: 100vw !important; width: 100vw !important;
height: 100vh !important; height: 100vh !important;
} }
.loader {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: black;
z-index: 4444;
transition: opacity 1.0s ease-in-out;
pointer-events: none;
opacity: 1;
display: block;
}
.loader.hidden {
opacity: 0;
}
+27 -2
View File
@@ -3,7 +3,8 @@
import { import {
Environment, Environment,
OrbitControls, OrbitControls,
PerspectiveCamera PerspectiveCamera,
useProgress
} from '@react-three/drei'; } from '@react-three/drei';
import { Canvas, useLoader, useFrame } from '@react-three/fiber'; import { Canvas, useLoader, useFrame } from '@react-three/fiber';
import { import {
@@ -24,7 +25,8 @@ import {
DoubleSide, DoubleSide,
TextureLoader, TextureLoader,
Color, Color,
MeshStandardMaterial MeshStandardMaterial,
FogExp2
} from 'three'; } from 'three';
import './page.css'; import './page.css';
@@ -613,10 +615,30 @@ const SealCube = forwardRef<Mesh>((props, ref) => {
}); });
SealCube.displayName = 'SealCube'; SealCube.displayName = 'SealCube';
function Loader() {
const { progress, active } = useProgress();
const [visible, setVisible] = useState(true);
useLayoutEffect(() => {
if (!active && progress === 100) {
const timeout = setTimeout(() => setVisible(false), 500);
return () => clearTimeout(timeout);
}
}, [progress, active]);
return (
<div
className={`loader ${!visible ? 'loader hidden' : ''}`}
/>
);
}
export default function Home() { export default function Home() {
const [sealMesh, setSealMesh] = useState<Mesh | null>(null); const [sealMesh, setSealMesh] = useState<Mesh | null>(null);
return ( return (
<>
<Loader />
<Canvas <Canvas
shadows shadows
camera={{ position: [0, 5, 15], fov: 50, far: 100 }} camera={{ position: [0, 5, 15], fov: 50, far: 100 }}
@@ -636,6 +658,8 @@ export default function Home() {
</EffectComposer> </EffectComposer>
<Environment files={'hdr/sky.hdr'} environmentIntensity={1} background /> <Environment files={'hdr/sky.hdr'} environmentIntensity={1} background />
<fogExp2 attach='fog' args={[0x9A9A9A, 0.01]} />
<Terrain <Terrain
chunks={16} chunks={16}
@@ -665,5 +689,6 @@ export default function Home() {
maxDistance={10} maxDistance={10}
/> />
</Canvas> </Canvas>
</>
); );
} }