fix: bad terrain mat params
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+2
-2
@@ -503,8 +503,8 @@ function TerrainChunk({
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>
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<meshStandardMaterial
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vertexColors
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roughness={0.9}
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metalness={0.1}
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roughness={1.0}
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metalness={0.0}
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wireframe={wireframe}
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/>
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</mesh>
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