style: remove unused comment
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@@ -500,8 +500,6 @@ function TerrainChunk({
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ref={meshRef}
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ref={meshRef}
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geometry={geometry}
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geometry={geometry}
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position={[x * size, 0, y * size]}
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position={[x * size, 0, y * size]}
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// receiveShadow
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// castShadow
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>
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>
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<meshStandardMaterial
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<meshStandardMaterial
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vertexColors
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vertexColors
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