feat: add seal.
This commit is contained in:
@@ -0,0 +1,28 @@
|
||||
export function getTerrainHeight(
|
||||
localX: number,
|
||||
localZ: number,
|
||||
worldXBase: number,
|
||||
worldZBase: number,
|
||||
scale: number,
|
||||
hillScale: number,
|
||||
hillHeight: number,
|
||||
detailScale: number,
|
||||
detailHeight: number,
|
||||
noise2D: (x: number, y: number) => number
|
||||
) {
|
||||
const worldX = (worldXBase + localX) * 0.1;
|
||||
const worldZ = (worldZBase + localZ) * 0.1;
|
||||
|
||||
const noiseHill =
|
||||
noise2D(worldX * hillScale, worldZ * hillScale) * hillHeight;
|
||||
const noiseDetail =
|
||||
noise2D(worldX * detailScale, worldZ * detailScale) * detailHeight;
|
||||
|
||||
return (noiseHill + noiseDetail) * scale;
|
||||
}
|
||||
|
||||
export interface Shader {
|
||||
uniforms: { [key: string]: { value: unknown } };
|
||||
vertexShader: string;
|
||||
fragmentShader: string;
|
||||
}
|
||||
Reference in New Issue
Block a user