feat: add seal.

This commit is contained in:
2026-05-31 14:20:38 -03:00
parent d778d82302
commit 458037829f
16 changed files with 33692 additions and 14 deletions
@@ -0,0 +1,27 @@
import { useFrame, useLoader } from "@react-three/fiber";
import { forwardRef, useImperativeHandle, useRef } from "react";
import { Mesh, TextureLoader } from "three";
const SealCube = forwardRef<Mesh>((props, ref) => {
const texture = useLoader(TextureLoader, 'niko/img/niko.jpg');
const meshRef = useRef<Mesh>(null);
useImperativeHandle(ref, () => meshRef.current!, []);
useFrame((state, delta) => {
if (meshRef.current) {
meshRef.current.rotation.x += delta * 0.5;
meshRef.current.rotation.y += delta * 0.5;
}
});
return (
<mesh ref={meshRef} position={[0, 3, 0]} castShadow receiveShadow>
<boxGeometry args={[0.85, 0.85, 0.85]} />
<meshBasicMaterial map={texture} depthWrite={true} />
</mesh>
);
});
SealCube.displayName = 'SealCube';
export default SealCube;