fix: reimplement SealCube as fwdRef

This commit is contained in:
neru
2026-01-02 01:22:32 -03:00
parent 6d21c9a94c
commit 486e5ca1ba
+6 -3
View File
@@ -560,10 +560,12 @@ function Terrain({
);
}
function SealCube() {
const SealCube = forwardRef<Mesh>((props, ref) => {
const texture = useLoader(TextureLoader, '/img/niko.jpg');
const meshRef = useRef<Mesh>(null);
useImperativeHandle(ref, () => meshRef.current!, []);
useFrame((state, delta) => {
if (meshRef.current) {
meshRef.current.rotation.x += delta * 0.5;
@@ -572,12 +574,13 @@ function SealCube() {
});
return (
<mesh position={[0, 5, 0]} ref={meshRef} castShadow receiveShadow>
<mesh ref={meshRef} position={[0, 5, 0]} castShadow receiveShadow>
<boxGeometry args={[0.85, 0.85, 0.85]} />
<meshBasicMaterial map={texture} />
</mesh>
);
}
});
SealCube.displayName = "SealCube"
export default function Home() {
// const { chunks, chunkSize, chunkRes, terrainScale, hillScale, hillHeight, detailScale, detailHeight, wireframe, grassCount, grassSize, grassLOD } = useControls(