fix: reimplement SealCube as fwdRef
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+6
-3
@@ -560,10 +560,12 @@ function Terrain({
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);
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}
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function SealCube() {
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const SealCube = forwardRef<Mesh>((props, ref) => {
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const texture = useLoader(TextureLoader, '/img/niko.jpg');
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const meshRef = useRef<Mesh>(null);
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useImperativeHandle(ref, () => meshRef.current!, []);
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useFrame((state, delta) => {
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if (meshRef.current) {
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meshRef.current.rotation.x += delta * 0.5;
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@@ -572,12 +574,13 @@ function SealCube() {
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});
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return (
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<mesh position={[0, 5, 0]} ref={meshRef} castShadow receiveShadow>
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<mesh ref={meshRef} position={[0, 5, 0]} castShadow receiveShadow>
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<boxGeometry args={[0.85, 0.85, 0.85]} />
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<meshBasicMaterial map={texture} />
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</mesh>
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);
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}
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});
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SealCube.displayName = "SealCube"
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export default function Home() {
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// const { chunks, chunkSize, chunkRes, terrainScale, hillScale, hillHeight, detailScale, detailHeight, wireframe, grassCount, grassSize, grassLOD } = useControls(
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