diff --git a/src/app/shaders/grass.vert b/src/app/shaders/grass.vert index 7ba8b3e..f53a2c3 100644 --- a/src/app/shaders/grass.vert +++ b/src/app/shaders/grass.vert @@ -24,7 +24,7 @@ float taper = 1.0 - taperFactor * 0.6; // Width goes from 1.0 to 0.4 at tip transformed.x *= taper; transformed.z *= taper; -float curveStrength = 5.0 + noiseVal * 2.0; +float curveStrength = 3.0 + noiseVal * 2.0; float curveAmount = uv.y * uv.y * curveStrength; vec2 curveDir = normalize(vec2(noiseVal, fbm(vec2(worldZ, worldX))) - 0.5); // Randomize curve direction