feat: change cube lighting to standard mat
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@@ -18,7 +18,12 @@ const SealCube = forwardRef<Mesh>((props, ref) => {
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return (
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return (
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<mesh ref={meshRef} position={[0, 3, 0]} castShadow receiveShadow>
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<mesh ref={meshRef} position={[0, 3, 0]} castShadow receiveShadow>
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<boxGeometry args={[0.85, 0.85, 0.85]} />
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<boxGeometry args={[0.85, 0.85, 0.85]} />
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<meshBasicMaterial map={texture} depthWrite={true} />
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<meshStandardMaterial
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map={texture}
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roughness={0.4}
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metalness={0.1}
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envMapIntensity={1.2}
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/>
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</mesh>
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</mesh>
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);
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);
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});
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});
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