style: tweak grass colours
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+4
-4
@@ -168,8 +168,8 @@ function Grass({
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const worldZBase = y * size;
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const color = new Color();
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const lushColor = new Color('#03ce03');
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const dryColor = new Color('#91c404');
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const lushColor = new Color('#009c00');
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const dryColor = new Color('#628502');
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for (let i = 0; i < count; i++) {
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const localX = (Math.random() - 0.5) * size;
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@@ -433,8 +433,8 @@ function TerrainChunk({
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const colorNoise = noise2D(globalX * 0.02, globalZ * 0.02);
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const t = (colorNoise + 1) / 2;
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const dryGreen = { r: 0.1, g: 0.3, b: 0.0 };
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const lushGreen = { r: 0.0, g: 0.4, b: 0.0 };
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const dryGreen = { r: 0.05, g: 0.1, b: 0.0 };
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const lushGreen = { r: 0.0, g: 0.2, b: 0.0 };
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const r = dryGreen.r + (lushGreen.r - dryGreen.r) * t;
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const g = dryGreen.g + (lushGreen.g - dryGreen.g) * t;
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