feat/fix: misc shader changes (fix normals, lighting, uv)

This commit is contained in:
2026-06-01 16:56:28 -03:00
parent 569a4f29fb
commit aeee2158ba
3 changed files with 83 additions and 76 deletions
@@ -1,13 +1,17 @@
float ao = smoothstep(0.0, 0.7, vGrassUv.y);
ao = mix(0.05, 1.0, ao);
vec3 rootColor = diffuseColor.rgb * 0.4;
vec3 tipColor = diffuseColor.rgb * 1.5;
float ao = smoothstep(0.0, 0.8, vGrassUv.y);
ao = mix(0.15, 1.0, ao);
vec3 rootColor = diffuseColor.rgb * 0.35;
vec3 tipColor = diffuseColor.rgb * 1.3;
vec3 grassColor = mix(rootColor, tipColor, vGrassUv.y);
grassColor *= ao;
float translucency = pow(vGrassUv.y, 2.0) * 0.5;
grassColor += diffuseColor.rgb * translucency;
vec3 viewDir = normalize(cameraPosition - vWorldPos);
vec3 lightDir = normalize(vec3(15.0, 25.0, 15.0));
diffuseColor.rgb = grassColor;
float backLighting = max(0.0, dot(viewDir, -lightDir));
backLighting = pow(backLighting, 3.0) * smoothstep(0.2, 1.0, vGrassUv.y);
vec3 sssColor = vec3(0.4, 0.8, 0.3) * diffuseColor.rgb;
grassColor += sssColor * backLighting * 1.5;
diffuseColor.rgb = grassColor * ao;