feat/fix: misc shader changes (fix normals, lighting, uv)
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@@ -1,3 +1,5 @@
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vGrassUv = uv;
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vec4 worldPos = modelMatrix * instanceMatrix * vec4(0.0, 0.0, 0.0, 1.0);
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float gx = worldPos.x;
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float gz = worldPos.z;
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@@ -8,7 +10,6 @@ float windSpeed = 1.5;
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float windTime = uTime * windSpeed;
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vec2 windSamplePos = (worldPos.xz * 0.05) - (mainWindDir * windTime * 0.2);
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float windBase = fbm(windSamplePos * 0.8) * 0.4 + 0.2;
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float gustNoise = fbm(windSamplePos * 0.4);
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float gust = pow(gustNoise, 3.0) * 1.8;
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@@ -35,4 +36,7 @@ transformed.z += curveAmount * curveDir.y * 0.5;
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float swayAmount = (totalWind + spring) * uv.y * uv.y;
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transformed.x += swayAmount * windDir.x;
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transformed.z += swayAmount * windDir.y;
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transformed.y -= abs(swayAmount) * 0.2;
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transformed.y -= abs(swayAmount) * 0.2;
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objectNormal = vec3(0.0, 1.0, 0.0);
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vWorldPos = (modelMatrix * instanceMatrix * vec4(transformed, 1.0)).xyz;
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