feat: add CREATURE_SPEED and FLASHLIGHT_INTENSITY_BASE
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@@ -92,7 +92,7 @@ export default function Player() {
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flashlightRef.current.target.position.lerp(targetDest, 10 * delta);
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flashlightRef.current.target.updateMatrixWorld();
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flashlightRef.current.intensity = 5 + Math.sin(state.clock.elapsedTime * 30) * 0.3;
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flashlightRef.current.intensity = FEAR_SETTINGS.FLASHLIGHT_INTENSITY_BASE + Math.sin(state.clock.elapsedTime * 30) * 0.3;
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}
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const minX = -fearState.currentWidth / 2 + FEAR_SETTINGS.WALL_BUFFER;
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