feat: add CREATURE_SPEED and FLASHLIGHT_INTENSITY_BASE
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@@ -3,7 +3,7 @@ import { useFrame, useThree } from "@react-three/fiber";
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import { useEffect, useRef, useState } from "react";
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import { useEffect, useRef, useState } from "react";
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import * as THREE from "three";
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import * as THREE from "three";
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import { fearState } from "../state";
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import { FEAR_SETTINGS, fearState } from "../state";
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export default function TheCreature() {
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export default function TheCreature() {
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const texture = useTexture('fear/img/creature.png');
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const texture = useTexture('fear/img/creature.png');
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@@ -14,7 +14,6 @@ export default function TheCreature() {
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const [hasTriggered, setHasTriggered] = useState(false);
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const [hasTriggered, setHasTriggered] = useState(false);
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const [isSpawned, setIsSpawned] = useState(false);
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const [isSpawned, setIsSpawned] = useState(false);
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const speed = 15;
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const globalDistance = useRef<number>(32);
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const globalDistance = useRef<number>(32);
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const [currentLoop, setCurrentLoop] = useState(fearState.loopCount);
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const [currentLoop, setCurrentLoop] = useState(fearState.loopCount);
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@@ -56,7 +55,7 @@ export default function TheCreature() {
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}
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}
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if (hasTriggered) {
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if (hasTriggered) {
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globalDistance.current -= speed * delta;
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globalDistance.current -= FEAR_SETTINGS.CREATURE_SPEED * delta;
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if (audioRef.current && !audioPlaying.current) {
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if (audioRef.current && !audioPlaying.current) {
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audioPlaying.current = true;
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audioPlaying.current = true;
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@@ -92,7 +92,7 @@ export default function Player() {
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flashlightRef.current.target.position.lerp(targetDest, 10 * delta);
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flashlightRef.current.target.position.lerp(targetDest, 10 * delta);
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flashlightRef.current.target.updateMatrixWorld();
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flashlightRef.current.target.updateMatrixWorld();
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flashlightRef.current.intensity = 5 + Math.sin(state.clock.elapsedTime * 30) * 0.3;
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flashlightRef.current.intensity = FEAR_SETTINGS.FLASHLIGHT_INTENSITY_BASE + Math.sin(state.clock.elapsedTime * 30) * 0.3;
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}
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}
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const minX = -fearState.currentWidth / 2 + FEAR_SETTINGS.WALL_BUFFER;
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const minX = -fearState.currentWidth / 2 + FEAR_SETTINGS.WALL_BUFFER;
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@@ -6,7 +6,9 @@ export const FEAR_SETTINGS = {
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HALLWAY_HEIGHT: 5,
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HALLWAY_HEIGHT: 5,
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PLAYER_HEIGHT: 3,
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PLAYER_HEIGHT: 3,
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PLAYER_SPEED: 4,
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PLAYER_SPEED: 4,
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FLASHLIGHT_INTENSITY_BASE: 8,
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WALL_BUFFER: 0.6,
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WALL_BUFFER: 0.6,
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CREATURE_SPEED: 12,
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};
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};
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const listeners = new Set<() => void>();
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const listeners = new Set<() => void>();
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