style: cleanup unused stuff

This commit is contained in:
neru
2026-01-02 07:37:39 -03:00
parent f1f05590fc
commit e52745ead2
+2 -16
View File
@@ -3,7 +3,6 @@
import { import {
Environment, Environment,
OrbitControls, OrbitControls,
PerspectiveCamera,
useProgress useProgress
} from '@react-three/drei'; } from '@react-three/drei';
import { Canvas, useLoader, useFrame } from '@react-three/fiber'; import { Canvas, useLoader, useFrame } from '@react-three/fiber';
@@ -42,7 +41,6 @@ import {
Noise, Noise,
Vignette, Vignette,
DepthOfField, DepthOfField,
GodRays,
SMAA, SMAA,
HueSaturation, HueSaturation,
BrightnessContrast, BrightnessContrast,
@@ -378,7 +376,6 @@ interface TerrainChunkProps {
detailScale: number; detailScale: number;
detailHeight: number; detailHeight: number;
noise2D: (x: number, y: number) => number; noise2D: (x: number, y: number) => number;
wireframe?: boolean;
grassCount: number; grassCount: number;
grassSize: number; grassSize: number;
grassLOD: number; grassLOD: number;
@@ -394,7 +391,6 @@ function TerrainChunk({
detailScale, detailScale,
detailHeight, detailHeight,
noise2D, noise2D,
wireframe = false,
grassCount, grassCount,
grassSize, grassSize,
grassLOD grassLOD
@@ -509,10 +505,9 @@ function TerrainChunk({
vertexColors vertexColors
roughness={1.0} roughness={1.0}
metalness={0.0} metalness={0.0}
wireframe={wireframe}
/> />
</mesh> </mesh>
{!wireframe && shouldRenderGrass && ( {shouldRenderGrass && (
<Grass <Grass
x={x} x={x}
y={y} y={y}
@@ -541,7 +536,6 @@ interface TerrainProps {
hillHeight: number; hillHeight: number;
detailScale: number; detailScale: number;
detailHeight: number; detailHeight: number;
wireframe?: boolean;
grassCount?: number; grassCount?: number;
grassSize?: number; grassSize?: number;
grassLOD?: number; grassLOD?: number;
@@ -555,7 +549,6 @@ function Terrain({
hillHeight = 3, hillHeight = 3,
detailScale = 3, detailScale = 3,
detailHeight = 0.1, detailHeight = 0.1,
wireframe = false,
grassCount = 6000, grassCount = 6000,
grassSize = 0.6, grassSize = 0.6,
grassLOD = 40 grassLOD = 40
@@ -586,7 +579,6 @@ function Terrain({
detailScale={detailScale} detailScale={detailScale}
detailHeight={detailHeight} detailHeight={detailHeight}
noise2D={noise2D} noise2D={noise2D}
wireframe={wireframe}
grassCount={grassCount} grassCount={grassCount}
grassSize={grassSize} grassSize={grassSize}
grassLOD={grassLOD} grassLOD={grassLOD}
@@ -642,7 +634,6 @@ function LutEffect() {
} }
export default function Home() { export default function Home() {
const [sealMesh, setSealMesh] = useState<Mesh | null>(null);
return ( return (
<> <>
@@ -684,16 +675,11 @@ export default function Home() {
hillHeight={6.0} hillHeight={6.0}
detailScale={1.0} detailScale={1.0}
detailHeight={0.2} detailHeight={0.2}
wireframe={false}
grassCount={6000} grassCount={6000}
grassSize={0.6} grassSize={0.6}
grassLOD={60} grassLOD={60}
/> />
<SealCube <SealCube />
ref={(mesh) => {
if (mesh && !sealMesh) setSealMesh(mesh);
}}
/>
<OrbitControls <OrbitControls
target={[0, 3, 0]} target={[0, 3, 0]}