style: cleanup unused stuff

This commit is contained in:
neru
2026-01-02 07:37:39 -03:00
parent f1f05590fc
commit e52745ead2
+2 -16
View File
@@ -3,7 +3,6 @@
import {
Environment,
OrbitControls,
PerspectiveCamera,
useProgress
} from '@react-three/drei';
import { Canvas, useLoader, useFrame } from '@react-three/fiber';
@@ -42,7 +41,6 @@ import {
Noise,
Vignette,
DepthOfField,
GodRays,
SMAA,
HueSaturation,
BrightnessContrast,
@@ -378,7 +376,6 @@ interface TerrainChunkProps {
detailScale: number;
detailHeight: number;
noise2D: (x: number, y: number) => number;
wireframe?: boolean;
grassCount: number;
grassSize: number;
grassLOD: number;
@@ -394,7 +391,6 @@ function TerrainChunk({
detailScale,
detailHeight,
noise2D,
wireframe = false,
grassCount,
grassSize,
grassLOD
@@ -509,10 +505,9 @@ function TerrainChunk({
vertexColors
roughness={1.0}
metalness={0.0}
wireframe={wireframe}
/>
</mesh>
{!wireframe && shouldRenderGrass && (
{shouldRenderGrass && (
<Grass
x={x}
y={y}
@@ -541,7 +536,6 @@ interface TerrainProps {
hillHeight: number;
detailScale: number;
detailHeight: number;
wireframe?: boolean;
grassCount?: number;
grassSize?: number;
grassLOD?: number;
@@ -555,7 +549,6 @@ function Terrain({
hillHeight = 3,
detailScale = 3,
detailHeight = 0.1,
wireframe = false,
grassCount = 6000,
grassSize = 0.6,
grassLOD = 40
@@ -586,7 +579,6 @@ function Terrain({
detailScale={detailScale}
detailHeight={detailHeight}
noise2D={noise2D}
wireframe={wireframe}
grassCount={grassCount}
grassSize={grassSize}
grassLOD={grassLOD}
@@ -642,7 +634,6 @@ function LutEffect() {
}
export default function Home() {
const [sealMesh, setSealMesh] = useState<Mesh | null>(null);
return (
<>
@@ -684,16 +675,11 @@ export default function Home() {
hillHeight={6.0}
detailScale={1.0}
detailHeight={0.2}
wireframe={false}
grassCount={6000}
grassSize={0.6}
grassLOD={60}
/>
<SealCube
ref={(mesh) => {
if (mesh && !sealMesh) setSealMesh(mesh);
}}
/>
<SealCube />
<OrbitControls
target={[0, 3, 0]}