style: cleanup unused stuff
This commit is contained in:
+2
-16
@@ -3,7 +3,6 @@
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import {
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Environment,
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OrbitControls,
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PerspectiveCamera,
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useProgress
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} from '@react-three/drei';
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import { Canvas, useLoader, useFrame } from '@react-three/fiber';
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@@ -42,7 +41,6 @@ import {
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Noise,
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Vignette,
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DepthOfField,
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GodRays,
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SMAA,
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HueSaturation,
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BrightnessContrast,
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@@ -378,7 +376,6 @@ interface TerrainChunkProps {
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detailScale: number;
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detailHeight: number;
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noise2D: (x: number, y: number) => number;
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wireframe?: boolean;
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grassCount: number;
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grassSize: number;
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grassLOD: number;
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@@ -394,7 +391,6 @@ function TerrainChunk({
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detailScale,
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detailHeight,
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noise2D,
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wireframe = false,
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grassCount,
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grassSize,
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grassLOD
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@@ -509,10 +505,9 @@ function TerrainChunk({
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vertexColors
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roughness={1.0}
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metalness={0.0}
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wireframe={wireframe}
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/>
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</mesh>
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{!wireframe && shouldRenderGrass && (
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{shouldRenderGrass && (
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<Grass
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x={x}
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y={y}
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@@ -541,7 +536,6 @@ interface TerrainProps {
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hillHeight: number;
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detailScale: number;
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detailHeight: number;
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wireframe?: boolean;
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grassCount?: number;
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grassSize?: number;
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grassLOD?: number;
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@@ -555,7 +549,6 @@ function Terrain({
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hillHeight = 3,
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detailScale = 3,
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detailHeight = 0.1,
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wireframe = false,
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grassCount = 6000,
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grassSize = 0.6,
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grassLOD = 40
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@@ -586,7 +579,6 @@ function Terrain({
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detailScale={detailScale}
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detailHeight={detailHeight}
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noise2D={noise2D}
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wireframe={wireframe}
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grassCount={grassCount}
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grassSize={grassSize}
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grassLOD={grassLOD}
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@@ -642,7 +634,6 @@ function LutEffect() {
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}
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export default function Home() {
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const [sealMesh, setSealMesh] = useState<Mesh | null>(null);
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return (
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<>
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@@ -684,16 +675,11 @@ export default function Home() {
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hillHeight={6.0}
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detailScale={1.0}
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detailHeight={0.2}
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wireframe={false}
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grassCount={6000}
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grassSize={0.6}
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grassLOD={60}
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/>
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<SealCube
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ref={(mesh) => {
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if (mesh && !sealMesh) setSealMesh(mesh);
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}}
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/>
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<SealCube />
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<OrbitControls
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target={[0, 3, 0]}
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