style: run format:apply
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@@ -1,33 +1,34 @@
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import { useFrame, useLoader } from "@react-three/fiber";
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import { forwardRef, useImperativeHandle, useRef } from "react";
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import { Mesh, TextureLoader } from "three";
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import { useFrame, useLoader } from '@react-three/fiber';
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import { forwardRef, useImperativeHandle, useRef } from 'react';
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import { Mesh, TextureLoader } from 'three';
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const SealCube = forwardRef<Mesh>((props, ref) => {
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const texture = useLoader(TextureLoader, 'niko/img/niko.jpg');
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const meshRef = useRef<Mesh>(null);
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const texture = useLoader(TextureLoader, 'niko/img/niko.jpg');
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const meshRef = useRef<Mesh>(null);
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useImperativeHandle(ref, () => meshRef.current!, []);
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useImperativeHandle(ref, () => meshRef.current!, []);
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useFrame((state, delta) => {
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if (meshRef.current) {
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meshRef.current.rotation.x += delta * 0.5;
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meshRef.current.rotation.y += delta * 0.5;
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meshRef.current.position.y = 3 + Math.sin(state.clock.getElapsedTime() * 1) * 0.15;
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}
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});
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useFrame((state, delta) => {
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if (meshRef.current) {
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meshRef.current.rotation.x += delta * 0.5;
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meshRef.current.rotation.y += delta * 0.5;
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meshRef.current.position.y =
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3 + Math.sin(state.clock.getElapsedTime() * 1) * 0.15;
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}
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});
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return (
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<mesh ref={meshRef} position={[0, 3, 0]} castShadow receiveShadow>
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<boxGeometry args={[0.85, 0.85, 0.85]} />
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<meshStandardMaterial
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map={texture}
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roughness={0.4}
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metalness={0.1}
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envMapIntensity={1.2}
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/>
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</mesh>
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);
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return (
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<mesh ref={meshRef} position={[0, 3, 0]} castShadow receiveShadow>
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<boxGeometry args={[0.85, 0.85, 0.85]} />
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<meshStandardMaterial
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map={texture}
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roughness={0.4}
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metalness={0.1}
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envMapIntensity={1.2}
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/>
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</mesh>
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);
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});
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SealCube.displayName = 'SealCube';
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export default SealCube;
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export default SealCube;
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