111 lines
3.5 KiB
TypeScript
111 lines
3.5 KiB
TypeScript
import { useTexture, PositionalAudio } from "@react-three/drei";
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import { useFrame, useThree } from "@react-three/fiber";
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import { useEffect, useRef, useState } from "react";
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import * as THREE from "three";
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import { FEAR_SETTINGS, fearState } from "../state";
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export default function TheCreature() {
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const texture = useTexture('fear/img/creature.png');
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const meshRef = useRef<THREE.Mesh>(null);
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const audioRef = useRef<THREE.PositionalAudio>(null);
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const { camera } = useThree();
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const [hasTriggered, setHasTriggered] = useState(false);
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const [isSpawned, setIsSpawned] = useState(false);
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const globalDistance = useRef<number>(32);
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const [finaleTriggered, setFinaleTriggered] = useState(fearState.finaleTriggered);
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const audioPlaying = useRef<boolean>(false);
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useEffect(() => {
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const unsubscribe = fearState.subscribe(() => {
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setFinaleTriggered(fearState.finaleTriggered);
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if (!fearState.finaleTriggered) {
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setIsSpawned(false);
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setHasTriggered(false);
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globalDistance.current = 32;
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audioPlaying.current = false;
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if (audioRef.current && audioRef.current.isPlaying)
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audioRef.current.stop();
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}
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});
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return () => unsubscribe();
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}, []);
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useFrame((state, delta) => {
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if (!fearState.finaleTriggered) return;
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const creature = meshRef.current;
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if (!creature) return;
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if (!isSpawned) {
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setIsSpawned(true);
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globalDistance.current = 32;
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}
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if (!hasTriggered) {
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if (globalDistance.current < 40) {
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setHasTriggered(true);
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}
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}
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if (hasTriggered) {
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globalDistance.current -= FEAR_SETTINGS.CREATURE_SPEED * delta;
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if (audioRef.current && !audioPlaying.current) {
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audioPlaying.current = true;
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if (audioRef.current.context.state === 'suspended')
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audioRef.current.context.resume();
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audioRef.current.play();
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}
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const shakeIntensity = Math.max(0, 1 - (globalDistance.current / 32)) * 0.22;
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camera.position.x += (Math.random() - 0.5) * shakeIntensity;
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camera.position.y += (Math.random() - 0.5) * shakeIntensity;
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if (globalDistance.current <= 0.1) {
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window.location.href = '/';
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fearState.registerCaught();
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return;
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}
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}
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const forwardVector = new THREE.Vector3();
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camera.getWorldDirection(forwardVector);
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const lookDirZ = forwardVector.z < 0 ? -1 : 1;
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const calculatedZ = camera.position.z + (lookDirZ * globalDistance.current);
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creature.position.set(0, 1.6, calculatedZ);
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creature.lookAt(camera.position.x, creature.position.y, camera.position.z);
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});
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return (
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<mesh
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ref={meshRef}
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visible={finaleTriggered}
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>
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<planeGeometry args={[3.0, 4.8]} />
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<meshBasicMaterial
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map={texture}
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transparent={true}
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depthWrite={false}
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side={THREE.DoubleSide}
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/>
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{finaleTriggered && (
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<PositionalAudio
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url="fear/snd/riser.mp3"
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ref={audioRef}
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distance={25}
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loop={false}
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autoplay={false}
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/>
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)}
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</mesh>
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);
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} |