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neru.rip/src/app/niko/scene-components/shaders/grass.frag
T
2026-05-31 14:20:38 -03:00

14 lines
356 B
GLSL

float ao = smoothstep(0.0, 0.7, vGrassUv.y);
ao = mix(0.05, 1.0, ao);
vec3 rootColor = diffuseColor.rgb * 0.4;
vec3 tipColor = diffuseColor.rgb * 1.5;
vec3 grassColor = mix(rootColor, tipColor, vGrassUv.y);
grassColor *= ao;
float translucency = pow(vGrassUv.y, 2.0) * 0.5;
grassColor += diffuseColor.rgb * translucency;
diffuseColor.rgb = grassColor;