14 lines
356 B
GLSL
14 lines
356 B
GLSL
float ao = smoothstep(0.0, 0.7, vGrassUv.y);
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ao = mix(0.05, 1.0, ao);
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vec3 rootColor = diffuseColor.rgb * 0.4;
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vec3 tipColor = diffuseColor.rgb * 1.5;
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vec3 grassColor = mix(rootColor, tipColor, vGrassUv.y);
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grassColor *= ao;
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float translucency = pow(vGrassUv.y, 2.0) * 0.5;
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grassColor += diffuseColor.rgb * translucency;
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diffuseColor.rgb = grassColor;
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