style: var naming, misc changes
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@@ -59,9 +59,8 @@ function getFieldFromName(class, name, shouldBeStatic)
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end
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--[[
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mono wrappers
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mono class wrappers
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]]
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-- UNUSED
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function MonoArray(addr)
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local classId, className = mono_object_getClass(addr)
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if not className then error("address did not point to valid object") end
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@@ -92,7 +91,6 @@ function MonoArray(addr)
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return array
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end
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-- UNUSED
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local stringClass = mono_findClass("System", "String")
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local string_Length = getFieldFromName(stringClass, "_stringLength")
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local string_FirstChar = getFieldFromName(stringClass, "_firstChar")
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@@ -241,6 +239,15 @@ function MonoClass(namespace, name)
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})
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end
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local typeClass = MonoClass("System", "Type")
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function Type(typeName)
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local typeStr = mono_new_string(typeName)
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local getType = typeClass:getMethod("GetType")
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local typeRet = getType(typeStr)
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print(type(typeRet), typeRet)
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end
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--[[
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game
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]]
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@@ -253,8 +260,6 @@ printf("GameData.Instance field offset: %x", instanceOffset or 0)
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local gameDataInstance = GameDataClass:getStaticField(instanceOffset)
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printf("GameData: %x", gameDataInstance or 0)
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local moneySpentHelper = GameDataClass:getMethod("CmdAlterFundsWithoutExperience")
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printf("GameData.CmdAlterFundsWithoutExperience: %x", moneySpentHelper._id or 0)
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moneySpentHelper(gameDataInstance, -51170)
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local alterFunds = GameDataClass:getMethod("CmdAlterFunds")
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printf("GameData.CmdAlterFunds: %x", alterFunds._id or 0)
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alterFunds(gameDataInstance, 13371337)
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