Files
HexUnlocked/src/dumper/dumper.cs
T
2026-06-18 16:48:51 -03:00

246 lines
7.9 KiB
C#

using CUE4Parse.Compression;
using CUE4Parse.Encryption.Aes;
using CUE4Parse.FileProvider;
using CUE4Parse.MappingsProvider.Usmap;
using CUE4Parse.UE4.Assets;
using CUE4Parse.UE4.Assets.Exports.Engine;
using CUE4Parse.UE4.Assets.Exports.Texture;
using CUE4Parse.UE4.Assets.Objects;
using CUE4Parse.UE4.Objects.Core.i18N;
using CUE4Parse.UE4.Objects.Core.Misc;
using CUE4Parse.UE4.Objects.UObject;
using CUE4Parse.UE4.Versions;
using CUE4Parse.UE4.VirtualFileSystem;
using CUE4Parse_Conversion.Textures;
using Newtonsoft.Json;
struct CharacterInfo
{
public string name;
public int idx;
public string iconFilePath;
}
class Dumper
{
private DefaultFileProvider? _provider;
private IAesVfsReader? _dataPak;
private readonly Dictionary<int, CharacterInfo> _characterMap = new();
private Logger _log;
private string _outDir;
public Dumper(string outDir)
{
_log = new Logger("Dumper");
if (string.IsNullOrWhiteSpace(outDir))
throw new ArgumentException("Output directory cannot be null or empty.", nameof(outDir));
string fullPath = Path.GetFullPath(outDir);
if (!Directory.Exists(fullPath))
Directory.CreateDirectory(fullPath);
_outDir = fullPath;
}
public bool Init()
{
/*
* mapping
*/
string baseDir = AppDomain.CurrentDomain.BaseDirectory;
string mappingPath = Path.GetFullPath(Path.Combine(baseDir, "mapping.usmap"));
if (!File.Exists(mappingPath))
return false;
/*
* compression
*/
ZlibHelper.Initialize();
OodleHelper.Initialize(Path.Combine(baseDir, OodleHelper.OodleFileName));
/*
* game path
*/
string? gamePath = Utils.GetGamePath();
if (gamePath == null) return false;
string pakDir = Path.Combine(gamePath, "DeadByDaylight", "Content", "Paks");
if (!Directory.Exists(pakDir))
{
Console.WriteLine("PAK dir does not exist. (Invalid install?)");
return false;
}
/*
* file provider
*/
VersionContainer? version = new VersionContainer(EGame.GAME_DeadByDaylight, ETexturePlatform.DesktopMobile);
_provider = new DefaultFileProvider(pakDir, SearchOption.TopDirectoryOnly, version)
{
MappingsContainer = new FileUsmapTypeMappingsProvider(mappingPath)
};
_provider.Initialize();
_provider.SubmitKey(new FGuid(), new FAesKey(Constants.AESKey));
_provider.Mount();
_provider.PostMount();
if (!_provider.TryGetArchive("pakchunk4-WinGDK.utoc", out _dataPak)) // data
{
Console.WriteLine("Failed to load pakchunk4-WinGDK.utoc");
return false;
}
_provider.LoadLocalization();
return true;
}
/*
* dumping functions
*/
public void DumpCharacters()
{
if (_dataPak == null || _provider == null)
throw new InvalidOperationException("Attempted to call dump function without dumper initialization");
_log.Info("Dumping characters");
List<string> charDbPaths = _dataPak.Files.Keys.Where(x => x.Contains("/CharacterDescriptionDB.uasset", StringComparison.OrdinalIgnoreCase)).ToList();
foreach (string path in charDbPaths)
{
string cleanPath = path.Contains('.') ? path[..path.LastIndexOf('.')] : path;
if (_provider.TryLoadPackageObject<UDataTable>(cleanPath, out UDataTable? dataTable))
{
foreach (KeyValuePair<FName, FStructFallback> row in dataTable.RowMap)
{
List<FPropertyTag> props = row.Value.Properties;
if (!TryGetProp<int>(props, "CharacterIndex", out int charIndex))
throw new KeyNotFoundException("CharacterIndex was not found.");
if (charIndex == -1) continue;
if (!TryGetStringProp<FText>(props, "DisplayName", out string charName) || !TryGetStringProp<FName>(props, "IconFilePath", out string charIconFilePath))
throw new KeyNotFoundException("DisplayName or IconFilePath was not found.");
_characterMap[charIndex] = new CharacterInfo
{
name = charName,
idx = charIndex,
iconFilePath = charIconFilePath
};
}
}
}
_log.Info("Dumped {0} characters", _characterMap.Count);
WriteJson("characters", _characterMap.Values);
return;
}
public void DumpCharacterIcons()
{
if (_provider == null)
throw new InvalidOperationException("Attempted to call dump function without dumper initialization");
_log.Info("Dumping character icons");
foreach (CharacterInfo info in _characterMap.Values)
ExportIcon(info.iconFilePath, "/character-icons/");
_log.Info("Dumped all character icons");
return;
}
/*
* internal helper functions
*/
private bool TryGetProp<T>(IEnumerable<FPropertyTag> properties, string propName, out T value)
{
FPropertyTag? prop = properties.FirstOrDefault(p => p.Name.Text == propName);
if (prop?.Tag != null)
{
T? val = prop.Tag.GetValue<T>();
if (val != null)
{
value = val;
return true;
}
}
_log.Error("Character missing or invalid property: {0}", propName);
value = default!;
return false;
}
private bool TryGetStringProp<T>(IEnumerable<FPropertyTag> properties, string propName, out string value)
{
if (TryGetProp<T>(properties, propName, out T? rawValue) && rawValue != null)
{
string? strVal = rawValue.ToString();
if (!string.IsNullOrEmpty(strVal))
{
value = strVal;
return true;
}
}
_log.Error($"Property '{propName}' returned an empty or null string.");
value = string.Empty;
return false;
}
private void WriteJson(string name, object data)
{
string json = JsonConvert.SerializeObject(data, Formatting.Indented);
File.WriteAllText(_outDir + name + ".json", json);
}
private void ExportIcon(string assetPath, string outPath)
{
string cleanPath = assetPath.Contains('.') ? assetPath[..assetPath.LastIndexOf('.')] : assetPath;
string fileName = Path.GetFileName(cleanPath) + ".png";
string relativeOutPath = outPath.TrimStart('/', '\\');
string fullPath = Path.Combine(_outDir, relativeOutPath, fileName);
// consider umg path for icons (should i also do this with perks and offerings n stuff?)
if (cleanPath.StartsWith("UI/Icons/"))
cleanPath = "/Game/UI/UMGAssets/" + cleanPath["UI/".Length..];
if (File.Exists(fullPath)) return;
if (_provider == null) return;
if (_provider.TryLoadPackage(cleanPath, out IPackage? package))
{
UTexture2D? texture = package.GetExports().OfType<UTexture2D>().FirstOrDefault();
if (texture != null)
{
CTexture? bitmap = texture.Decode(ETexturePlatform.DesktopMobile);
if (bitmap != null)
{
byte[] bytes = bitmap.Encode(ETextureFormat.Png, false, out _);
string? parentFolder = Path.GetDirectoryName(fullPath);
if (!string.IsNullOrEmpty(parentFolder))
Directory.CreateDirectory(parentFolder);
File.WriteAllBytes(fullPath, bytes);
_log.Verbose("Exported icon: {0}", fileName);
}
}
else
throw new FileNotFoundException("Failed to find texture");
}
}
}