fix: update dumper to use xbox game
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+3
-3
@@ -13,9 +13,9 @@ using Newtonsoft.Json;
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class DumpByDaylight
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class DumpByDaylight
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{
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{
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private const string _pakDir = "E:\\Program Files (x86)\\Steam\\steamapps\\common\\Dead by Daylight\\DeadByDaylight\\Content\\Paks";
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private const string _pakDir = "D:\\XboxGames\\Dead By Daylight\\Content\\DeadByDaylight\\Content\\Paks";
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private const string _aesKey = "0x22B1639B548124925CF7B9CBAA09F9AC295FCF0324586D6B37EE1D42670B39B3";
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private const string _aesKey = "0x22B1639B548124925CF7B9CBAA09F9AC295FCF0324586D6B37EE1D42670B39B3";
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private const string _mappingURL = "https://github.com/Masusder/FModel-DbdMappings/raw/refs/heads/main/Mappings/9.5.0/5.4.4-3172922+++DeadByDaylight+Quiche_REL-DeadByDaylight.usmap";
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private const string _mappingURL = "https://git.neru.rip/neru/UnlockedByDaylight/raw/branch/main/res/mappings/latest-xbox.usmap";
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public static async Task<string?> DownloadMappingFileAsync(string url, string savePath)
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public static async Task<string?> DownloadMappingFileAsync(string url, string savePath)
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{
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{
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@@ -67,7 +67,7 @@ class DumpByDaylight
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Console.WriteLine("\nProvider Initialized. Extracting Databases...");
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Console.WriteLine("\nProvider Initialized. Extracting Databases...");
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var dataPak = provider.GetArchive("pakchunk4-Windows.utoc");
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var dataPak = provider.GetArchive("pakchunk4-WinGDK.utoc");
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/*
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/*
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* itemdb dump
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* itemdb dump
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