feat: add LUT

This commit is contained in:
2026-05-31 14:26:25 -03:00
parent f7b3153b92
commit 4d28cf8bcb
+9 -2
View File
@@ -3,12 +3,13 @@
import './page.css';
import { Environment, OrbitControls, useProgress } from "@react-three/drei";
import { Canvas } from '@react-three/fiber';
import { Bloom, BrightnessContrast, DepthOfField, EffectComposer, HueSaturation, Noise, SMAA, SSAO, Vignette } from '@react-three/postprocessing';
import { Canvas, useLoader } from '@react-three/fiber';
import { Bloom, BrightnessContrast, DepthOfField, EffectComposer, HueSaturation, LUT, Noise, SMAA, SSAO, Vignette } from '@react-three/postprocessing';
import { useLayoutEffect, useState } from "react";
import { folder, useControls, Leva } from 'leva';
import SealCube from './scene-components/sealcube';
import Terrain from './scene-components/terrain';
import { LUTCubeLoader } from 'three/examples/jsm/Addons.js';
function Loader() {
const { progress, active } = useProgress();
@@ -110,6 +111,11 @@ function Scene() {
</>)
}
function LutEffect() {
const lutTexture = useLoader(LUTCubeLoader, 'niko/lut/Landscape6.cube');
return <LUT lut={lutTexture.texture3D} />;
}
function PostProcessing() {
return (<EffectComposer>
<DepthOfField target={[0, 3, 0]} focalLength={10} bokehScale={5} />
@@ -123,6 +129,7 @@ function PostProcessing() {
<SMAA />
<HueSaturation saturation={0.1} />
<BrightnessContrast brightness={0.05} contrast={-0.1} />
<LutEffect/>
</EffectComposer>)
}