style: visual param tweaks

This commit is contained in:
neru
2026-01-02 01:26:37 -03:00
parent 76450e3113
commit 6187dfa6f7
+6 -6
View File
@@ -479,8 +479,8 @@ function TerrainChunk({
ref={meshRef}
geometry={geometry}
position={[x * size, 0, y * size]}
// receiveShadow
// castShadow
// receiveShadow
// castShadow
>
<meshStandardMaterial
vertexColors
@@ -622,8 +622,8 @@ export default function Home() {
className='canvas'
>
<EffectComposer>
<DepthOfField target={[0, 5, 0]} focalLength={50} bokehScale={5} />
<Pixelation granularity={8} />
<DepthOfField target={[0, 5, 0]} focalLength={20} bokehScale={5} />
{/* <Pixelation granularity={6} /> */}
<Vignette />
<Noise opacity={0.05} />
<Bloom
@@ -659,9 +659,9 @@ export default function Home() {
detailScale={1.0}
detailHeight={0.1}
wireframe={false}
grassCount={4000}
grassCount={8000}
grassSize={0.6}
grassLOD={80}
grassLOD={60}
/>
<SealCube
ref={(mesh) => {