style: visual param tweaks
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+6
-6
@@ -479,8 +479,8 @@ function TerrainChunk({
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ref={meshRef}
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ref={meshRef}
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geometry={geometry}
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geometry={geometry}
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position={[x * size, 0, y * size]}
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position={[x * size, 0, y * size]}
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// receiveShadow
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// receiveShadow
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// castShadow
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// castShadow
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>
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>
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<meshStandardMaterial
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<meshStandardMaterial
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vertexColors
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vertexColors
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@@ -622,8 +622,8 @@ export default function Home() {
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className='canvas'
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className='canvas'
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>
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>
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<EffectComposer>
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<EffectComposer>
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<DepthOfField target={[0, 5, 0]} focalLength={50} bokehScale={5} />
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<DepthOfField target={[0, 5, 0]} focalLength={20} bokehScale={5} />
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<Pixelation granularity={8} />
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{/* <Pixelation granularity={6} /> */}
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<Vignette />
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<Vignette />
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<Noise opacity={0.05} />
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<Noise opacity={0.05} />
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<Bloom
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<Bloom
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@@ -659,9 +659,9 @@ export default function Home() {
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detailScale={1.0}
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detailScale={1.0}
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detailHeight={0.1}
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detailHeight={0.1}
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wireframe={false}
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wireframe={false}
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grassCount={4000}
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grassCount={8000}
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grassSize={0.6}
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grassSize={0.6}
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grassLOD={80}
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grassLOD={60}
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/>
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/>
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<SealCube
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<SealCube
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ref={(mesh) => {
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ref={(mesh) => {
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