style: visual param tweaks

This commit is contained in:
neru
2026-01-02 01:26:37 -03:00
parent 76450e3113
commit 6187dfa6f7
+6 -6
View File
@@ -479,8 +479,8 @@ function TerrainChunk({
ref={meshRef} ref={meshRef}
geometry={geometry} geometry={geometry}
position={[x * size, 0, y * size]} position={[x * size, 0, y * size]}
// receiveShadow // receiveShadow
// castShadow // castShadow
> >
<meshStandardMaterial <meshStandardMaterial
vertexColors vertexColors
@@ -622,8 +622,8 @@ export default function Home() {
className='canvas' className='canvas'
> >
<EffectComposer> <EffectComposer>
<DepthOfField target={[0, 5, 0]} focalLength={50} bokehScale={5} /> <DepthOfField target={[0, 5, 0]} focalLength={20} bokehScale={5} />
<Pixelation granularity={8} /> {/* <Pixelation granularity={6} /> */}
<Vignette /> <Vignette />
<Noise opacity={0.05} /> <Noise opacity={0.05} />
<Bloom <Bloom
@@ -659,9 +659,9 @@ export default function Home() {
detailScale={1.0} detailScale={1.0}
detailHeight={0.1} detailHeight={0.1}
wireframe={false} wireframe={false}
grassCount={4000} grassCount={8000}
grassSize={0.6} grassSize={0.6}
grassLOD={80} grassLOD={60}
/> />
<SealCube <SealCube
ref={(mesh) => { ref={(mesh) => {