style: reduce curve strength

This commit is contained in:
neru
2026-01-02 03:38:19 -03:00
parent dd249aabbd
commit 669a0356e0
+1 -1
View File
@@ -24,7 +24,7 @@ float taper = 1.0 - taperFactor * 0.6; // Width goes from 1.0 to 0.4 at tip
transformed.x *= taper; transformed.x *= taper;
transformed.z *= taper; transformed.z *= taper;
float curveStrength = 5.0 + noiseVal * 2.0; float curveStrength = 3.0 + noiseVal * 2.0;
float curveAmount = uv.y * uv.y * curveStrength; float curveAmount = uv.y * uv.y * curveStrength;
vec2 curveDir = normalize(vec2(noiseVal, fbm(vec2(worldZ, worldX))) - 0.5); // Randomize curve direction vec2 curveDir = normalize(vec2(noiseVal, fbm(vec2(worldZ, worldX))) - 0.5); // Randomize curve direction