fix: create ref for SealCube
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+2
-1
@@ -600,6 +600,7 @@ export default function Home() {
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// }
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// );
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const [sealMesh, setSealMesh] = useState<Mesh | null>(null);
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return (
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<Canvas
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shadows
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@@ -635,8 +636,8 @@ export default function Home() {
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grassSize={0.6}
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grassLOD={80}
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/>
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<SealCube ref={(mesh) => { if (mesh && !sealMesh) setSealMesh(mesh) }} />
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<SealCube />
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<OrbitControls
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target={[0, 5, 0]}
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enablePan={false}
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