fix: audio handling

This commit is contained in:
2026-05-31 22:03:52 -03:00
parent 092faa9449
commit fe686b0071
+26 -16
View File
@@ -11,31 +11,41 @@ export function AmbientSound({ url, volume = 0.5 }: AmbientSoundProps) {
useEffect(() => {
const audio = new Audio(url)
audio.loop = true
audio.volume = volume
audioRef.current = audio
const startAudio = () => {
audio.play().catch((err) => {
console.warn('Autoplay blocked. Waiting for user interaction.', err)
})
}
startAudio()
window.addEventListener('click', startAudio, { once: true })
window.addEventListener('keydown', startAudio, { once: true })
return () => {
window.removeEventListener('click', startAudio)
window.removeEventListener('keydown', startAudio)
audio.pause()
audio.src = ''
audioRef.current = null
}
}, [url])
useEffect(() => {
if (audioRef.current) {
audioRef.current.volume = volume
const audio = audioRef.current
if (!audio) return
audio.volume = volume
const startAudio = () => {
if (audio.volume > 0) {
audio.play().catch((err) => {
console.warn('Autoplay blocked. Waiting for user interaction.', err)
})
}
}
if (volume === 0) {
audio.pause()
} else {
startAudio()
window.addEventListener('click', startAudio, { once: true })
window.addEventListener('keydown', startAudio, { once: true })
}
return () => {
window.removeEventListener('click', startAudio)
window.removeEventListener('keydown', startAudio)
}
}, [volume])