feat: add dumper
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+14
-1
@@ -6,12 +6,14 @@ cmake_minimum_required(VERSION 4.1.0)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_FLAGS "/EHsc /D_AMD64_ /DWIN32_LEAN_AND_MEAN") # Set C++ exception handler, define platform and ignore some unused headers
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project(dbd-unlocker LANGUAGES CXX C)
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project(dbd-unlocker LANGUAGES CXX CSharp)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# ------------------------------
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# msvc stuff
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# ------------------------------
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set(CMAKE_CSharp_PROJECT_TYPE_GUID "9A19103F-16F7-4668-BE54-9A1E7A4F7556")
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if(CMAKE_GENERATOR MATCHES "Visual Studio")
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string(APPEND CMAKE_CXX_FLAGS " /EHsc /DWIN32_LEAN_AND_MEAN /utf-8 /Zc:char8_t")
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if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
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@@ -77,8 +79,19 @@ set_property(TARGET dbd-unlocker PROPERTY USE_FOLDERS ON)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT dbd-unlocker)
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group_files("${UNLOCKER_SOURCES}")
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# ------------------------------
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# dumper
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# ------------------------------
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include_external_msproject(dbd-dumper "${CMAKE_CURRENT_SOURCE_DIR}/src/dumper/dbd-dumper.csproj")
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include_external_msproject(CUE4Parse "${CMAKE_CURRENT_SOURCE_DIR}/vendor/CUE4Parse/CUE4Parse/CUE4Parse.csproj")
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set_target_properties(dbd-dumper PROPERTIES VS_PROJECT_TYPE "9A19103F-16F7-4668-BE54-9A1E7A4F7556")
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set_target_properties(CUE4Parse PROPERTIES VS_PROJECT_TYPE "9A19103F-16F7-4668-BE54-9A1E7A4F7556")
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add_dependencies(dbd-dumper CUE4Parse)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT dbd-unlocker)
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@@ -0,0 +1,5 @@
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<Project>
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<PropertyGroup>
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<BaseIntermediateOutputPath>..\..\proj\obj\$(MSBuildProjectName)\</BaseIntermediateOutputPath>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,124 @@
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using CUE4Parse.Compression;
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using CUE4Parse.Encryption.Aes;
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using CUE4Parse.FileProvider;
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using CUE4Parse.MappingsProvider;
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using CUE4Parse.UE4.Assets.Exports.Engine;
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using CUE4Parse.UE4.Assets.Exports.Texture;
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using CUE4Parse.UE4.Objects.Core.Misc;
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using CUE4Parse.UE4.Versions;
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using CUE4Parse.Utils;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net.Http;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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class DumpByDaylight
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{
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private const string _pakDir = "E:\\Program Files (x86)\\Steam\\steamapps\\common\\Dead by Daylight\\DeadByDaylight\\Content\\Paks";
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private const string _aesKey = "0x22B1639B548124925CF7B9CBAA09F9AC295FCF0324586D6B37EE1D42670B39B3";
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private const string _mappingURL = "https://github.com/Masusder/FModel-DbdMappings/raw/refs/heads/main/Mappings/9.5.0/5.4.4-3172922+++DeadByDaylight+Quiche_REL-DeadByDaylight.usmap";
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public static async Task<string?> DownloadMappingFileAsync(string url, string savePath)
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{
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try
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{
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using (var httpClient = new HttpClient())
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{
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Console.WriteLine("downloading mapping file...");
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var bytes = await httpClient.GetByteArrayAsync(url);
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await File.WriteAllBytesAsync(savePath, bytes);
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Console.WriteLine($"mapping file downloaded to: {savePath}");
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return savePath;
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"failed to download mapping: {ex.Message}");
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return null;
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}
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}
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static async Task Main(string[] args)
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{
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// mapping
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string mappingPath = Path.Combine(Path.GetTempPath(), "DeadByDaylight.usmap");
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string? downloadedMapping = await DownloadMappingFileAsync(_mappingURL, mappingPath);
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if (string.IsNullOrEmpty(downloadedMapping))
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{
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Console.WriteLine("failed to download mapping file, press any key to exit");
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Console.ReadKey();
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return;
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}
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ZlibHelper.Initialize();
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OodleHelper.Initialize();
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// parsing setup
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var version = new VersionContainer(EGame.GAME_DeadByDaylight, ETexturePlatform.DesktopMobile);
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var provider = new DefaultFileProvider(_pakDir, SearchOption.TopDirectoryOnly, version);
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provider.MappingsContainer = new FileUsmapTypeMappingsProvider(downloadedMapping);
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provider.Initialize();
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provider.SubmitKey(new FGuid(), new FAesKey(_aesKey));
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provider.Mount();
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Console.WriteLine("\nProvider Initialized. Extracting Databases...");
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string[] dbNames = { "ItemDB", "OfferingDB", "ItemAddonDB" };
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var dataPak = provider.GetArchive("pakchunk4-Windows.utoc");
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foreach (var dbName in dbNames)
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{
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var searchPaths = dataPak.Files.Keys
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.Where(x => x.Contains($"/{dbName}.uasset", StringComparison.OrdinalIgnoreCase))
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.ToList();
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var standard = new List<string>();
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var special = new List<string>();
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foreach (var path in searchPaths)
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{
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var cleanPath = path.Contains('.') ? path.Substring(0, path.LastIndexOf('.')) : path;
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if (provider.TryLoadPackageObject<UDataTable>(cleanPath, out var dataTable))
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{
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Console.WriteLine($"- Processing {dbName} (from {Path.GetFileName(path)})...");
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foreach (var row in dataTable.RowMap)
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{
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bool isInventory = row.Value.GetOrDefault<bool>("Inventory");
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bool isBloodweb = row.Value.GetOrDefault<bool>("Bloodweb");
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if (isBloodweb)
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{
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standard.Add(row.Key.Text);
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}
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else if (isInventory)
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{
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special.Add(row.Key.Text);
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}
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}
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}
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}
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if (standard.Count > 0 || special.Count > 0)
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{
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var result = new
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{
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Standard = standard.OrderBy(x => x).ToList(),
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Special = special.OrderBy(x => x).ToList()
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};
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string outputPath = $"{dbName}_Names.json";
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File.WriteAllText(outputPath, JsonConvert.SerializeObject(result, Formatting.Indented));
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Console.WriteLine($" -> Saved {standard.Count} standard and {special.Count} special entries to {outputPath}");
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}
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}
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Console.WriteLine("\nAll dumper operations finished. Press any key to Close.");
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Console.ReadKey();
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}
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}
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