feat: add dumper

This commit is contained in:
2026-03-20 12:37:00 -03:00
parent fa5e737253
commit ab8fdfc010
3 changed files with 143 additions and 1 deletions
+14 -1
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@@ -6,12 +6,14 @@ cmake_minimum_required(VERSION 4.1.0)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_FLAGS "/EHsc /D_AMD64_ /DWIN32_LEAN_AND_MEAN") # Set C++ exception handler, define platform and ignore some unused headers
project(dbd-unlocker LANGUAGES CXX C)
project(dbd-unlocker LANGUAGES CXX CSharp)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# ------------------------------
# msvc stuff
# ------------------------------
set(CMAKE_CSharp_PROJECT_TYPE_GUID "9A19103F-16F7-4668-BE54-9A1E7A4F7556")
if(CMAKE_GENERATOR MATCHES "Visual Studio")
string(APPEND CMAKE_CXX_FLAGS " /EHsc /DWIN32_LEAN_AND_MEAN /utf-8 /Zc:char8_t")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
@@ -77,8 +79,19 @@ set_property(TARGET dbd-unlocker PROPERTY USE_FOLDERS ON)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT dbd-unlocker)
group_files("${UNLOCKER_SOURCES}")
# ------------------------------
# dumper
# ------------------------------
include_external_msproject(dbd-dumper "${CMAKE_CURRENT_SOURCE_DIR}/src/dumper/dbd-dumper.csproj")
include_external_msproject(CUE4Parse "${CMAKE_CURRENT_SOURCE_DIR}/vendor/CUE4Parse/CUE4Parse/CUE4Parse.csproj")
set_target_properties(dbd-dumper PROPERTIES VS_PROJECT_TYPE "9A19103F-16F7-4668-BE54-9A1E7A4F7556")
set_target_properties(CUE4Parse PROPERTIES VS_PROJECT_TYPE "9A19103F-16F7-4668-BE54-9A1E7A4F7556")
add_dependencies(dbd-dumper CUE4Parse)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT dbd-unlocker)
+5
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@@ -0,0 +1,5 @@
<Project>
<PropertyGroup>
<BaseIntermediateOutputPath>..\..\proj\obj\$(MSBuildProjectName)\</BaseIntermediateOutputPath>
</PropertyGroup>
</Project>
+124
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@@ -0,0 +1,124 @@
using CUE4Parse.Compression;
using CUE4Parse.Encryption.Aes;
using CUE4Parse.FileProvider;
using CUE4Parse.MappingsProvider;
using CUE4Parse.UE4.Assets.Exports.Engine;
using CUE4Parse.UE4.Assets.Exports.Texture;
using CUE4Parse.UE4.Objects.Core.Misc;
using CUE4Parse.UE4.Versions;
using CUE4Parse.Utils;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using Newtonsoft.Json;
class DumpByDaylight
{
private const string _pakDir = "E:\\Program Files (x86)\\Steam\\steamapps\\common\\Dead by Daylight\\DeadByDaylight\\Content\\Paks";
private const string _aesKey = "0x22B1639B548124925CF7B9CBAA09F9AC295FCF0324586D6B37EE1D42670B39B3";
private const string _mappingURL = "https://github.com/Masusder/FModel-DbdMappings/raw/refs/heads/main/Mappings/9.5.0/5.4.4-3172922+++DeadByDaylight+Quiche_REL-DeadByDaylight.usmap";
public static async Task<string?> DownloadMappingFileAsync(string url, string savePath)
{
try
{
using (var httpClient = new HttpClient())
{
Console.WriteLine("downloading mapping file...");
var bytes = await httpClient.GetByteArrayAsync(url);
await File.WriteAllBytesAsync(savePath, bytes);
Console.WriteLine($"mapping file downloaded to: {savePath}");
return savePath;
}
}
catch (Exception ex)
{
Console.WriteLine($"failed to download mapping: {ex.Message}");
return null;
}
}
static async Task Main(string[] args)
{
// mapping
string mappingPath = Path.Combine(Path.GetTempPath(), "DeadByDaylight.usmap");
string? downloadedMapping = await DownloadMappingFileAsync(_mappingURL, mappingPath);
if (string.IsNullOrEmpty(downloadedMapping))
{
Console.WriteLine("failed to download mapping file, press any key to exit");
Console.ReadKey();
return;
}
ZlibHelper.Initialize();
OodleHelper.Initialize();
// parsing setup
var version = new VersionContainer(EGame.GAME_DeadByDaylight, ETexturePlatform.DesktopMobile);
var provider = new DefaultFileProvider(_pakDir, SearchOption.TopDirectoryOnly, version);
provider.MappingsContainer = new FileUsmapTypeMappingsProvider(downloadedMapping);
provider.Initialize();
provider.SubmitKey(new FGuid(), new FAesKey(_aesKey));
provider.Mount();
Console.WriteLine("\nProvider Initialized. Extracting Databases...");
string[] dbNames = { "ItemDB", "OfferingDB", "ItemAddonDB" };
var dataPak = provider.GetArchive("pakchunk4-Windows.utoc");
foreach (var dbName in dbNames)
{
var searchPaths = dataPak.Files.Keys
.Where(x => x.Contains($"/{dbName}.uasset", StringComparison.OrdinalIgnoreCase))
.ToList();
var standard = new List<string>();
var special = new List<string>();
foreach (var path in searchPaths)
{
var cleanPath = path.Contains('.') ? path.Substring(0, path.LastIndexOf('.')) : path;
if (provider.TryLoadPackageObject<UDataTable>(cleanPath, out var dataTable))
{
Console.WriteLine($"- Processing {dbName} (from {Path.GetFileName(path)})...");
foreach (var row in dataTable.RowMap)
{
bool isInventory = row.Value.GetOrDefault<bool>("Inventory");
bool isBloodweb = row.Value.GetOrDefault<bool>("Bloodweb");
if (isBloodweb)
{
standard.Add(row.Key.Text);
}
else if (isInventory)
{
special.Add(row.Key.Text);
}
}
}
}
if (standard.Count > 0 || special.Count > 0)
{
var result = new
{
Standard = standard.OrderBy(x => x).ToList(),
Special = special.OrderBy(x => x).ToList()
};
string outputPath = $"{dbName}_Names.json";
File.WriteAllText(outputPath, JsonConvert.SerializeObject(result, Formatting.Indented));
Console.WriteLine($" -> Saved {standard.Count} standard and {special.Count} special entries to {outputPath}");
}
}
Console.WriteLine("\nAll dumper operations finished. Press any key to Close.");
Console.ReadKey();
}
}